>>47279150ignore this silly anon
>>47279802q
actual doom anon here.
I appreciate all the champys that give me feedback, positive or negative.
Map5 of Ad_Mortem alone has a wealth of inspiration regarding visual map design that I'm trying to incorporate somewhat in the final arena.
Picrel is how I'm changing the brick walls to be less boring, adding border textures, faking brick chunks missing, etc.
Ad_Mortem has been enlightening in how other people design enemy encounters as well with how many enemies get spawned and how much ammo the player gets