>>84540142Because making a proper game takes a lot of time. A lot. Most of Holoindie's title outside Holo Parade, Holo X Break, and Hololive Treasure Mountain can be done with a quick gamejam session for a few months. Publishing 11 games a year is already unprecedented enough for them and they need to slow it down and provide a proper publishing advice to the developers like improving the UI and the UX. Dueholo (the hololive slay the spire) was a great game mechanically but the UI is atrocious.