>>49277655I took your opinion into consideration, and decided that you are still a major n00b.
Der Eisendrache is a cool map in the grand scheme of the Black ops 3 Aether story, with arguably the best easter rgg ending in that game, but it pales in comparison to both shadows and origins, in the eyes of a pro zombies player like me.
> Bows are better than the staffsCouldnt disagree more, The bows were made to be streamlined for casual gamers entering the game. just getting the bow initially is seemless. Upgrading The bows are
with one exception ill elaborate on later Effortless and not as interesting as origins.
Lets compare Building the Wolf bow in DE to the Wind staff in Origins.
Wind Staff in chad origins
>Have to Acquire the wind record from generator 5, which requires you to actually progress in the map before acquiring>Grab each part by shooting the glowing foot of a mech before it steps on you, 3 in total.>Grab the wind stone from the crazy place>Acquire the proper gramophone to open up the excavation sight under pack a punch to properly build the staffAnd that's not even going into the upgrade steps
>Go back to the crazy place and shoot the symbols in the correct order.>Shoot 3 chimneys towards the middle of the map, excavation site. A step that both fits the theme of the staff and the map itself>Go back to pack a punch and spawn the yellow ball via the switches>Hold off a horde of medieval zombies in the crazy place, feeding souls into the staff in a harrowing epic final step to aquire the godlike, epic bow that can carry you to high pro rounds.meanwhile with the wolf bow
> Do n00by escort quests with a dog to have him dig stuff up, only to grab a n00by bow that will at most last you until round 40 solo because its not made for pro zombie players.If you need a visual comparison look at the video guides for the wolf bow and the wind staff
https://www.youtube.com/watch?v=RcfCNg9w3vUhttps://www.youtube.com/watch?v=gLQolURWJhcAnd you could honestly make the same comparisons For all the other staffs and their DE equivalent, like the lightning staff vs the void bow. Its riding a cool epic tank vs entering urn symbols for christs sake, no contest origins is the better experience EE and casual high round play wise. To think origins is overrated is a brand new to zombies take.
And as for shadows of evil, while i agree the flag step is ridiculous, Every other part of its EE is treyarch at their best. The EE drops you into a good standalone story of 4 sinful people in a 1940s interpretation of chicago, while also kicking off the shadowman storyline with One of the single best intro trailers of any Zombies map
https://www.youtube.com/watch?v=kdLqsWDl16cThats not to even mention the unqiue take on mob of the deads ghost form, beast mode. Letting you pull unique strats that have a high skill ceiling. Speaking of mob of the dead, Shadows ties well together with that very same map. Holding similar themes and even past references to that masterpiece.
https://www.youtube.com/watch?v=IC98rV7rQl8TLDR: you are wrong, Shadows and origins are both better than DE, and i hope you are more informed to be less of a n00b in the future.
Also Yuko if you're /here/ please play the Shadows of evil map in The black ops 3 zombies mode, its really good trust me.