>>74010128Yeah! Basically, the head of Arrowhead studio, Joel, decided to make live service games also basically live Game Mastered too. So you get Major Orders from Super Earth to fulfill as Helldivers, and those change around a lot and aren't always fair (like defend 5 planets in 24 hours), which changes the meta-narrative of the war depending on success or failure. Everyone who logs in is rewarded the medals, but the real reward is the war progress and story and new developments as a result, like ship module upgrades or the two newest strategems (Quasar Cannon and heavy machinegun), liberating a certain planet one time gained everyone access to patriot mechs, bugs and automatons got new enemy types.
Even right now, we actually took out all the automatons from Super Earth Space then they launched a mega invasion and took Cyberstan, home to Super Earth's old pre-automaton enemies, the Cyborgs. Super Earth converted Cyberstan into a de-cyborgification process. Nobody knows where the Automatons come from really but the common non-Suped Earth approved belief is they were cyborgs that managed to escape and ran out human flesh and are taking back Cyberstan to restock (and introduce new enemies probably). Also a third faction known as the Illuminate was in the first game so it's likely we'll get them in the future. The universal map also has space for maybe 2 more factions.
So major orders also kind of push the story forward and aren't always meant to be succeeded. Can't wait for the Illuminate, they were the scariest faction to face in the first game. The game's lore is funny and cool too, like the Terminids used to be peaceful but we discovered their blood makes for good space fuel and suddenly we're warring them at every front and they evolved into combat focused aliens *thinkingemoji*