>>54244885Good morning folks
>>54257407hmmm... doll joints are kinda weird with AI but I got a few
https://files.catbox.moe/koi10t.pnghttps://files.catbox.moe/axj9ww.pnghttps://files.catbox.moe/9tyl3z.pnghttps://files.catbox.moe/v7rddk.png>>54250668>Though my stuff pales in comparison to yours, yours just feels more dynamic, not sure how you do it.Thanks I do heavily use dynamic prompts and mix up the various facial expressions and arm positions. You make some really clean prompt too, probably go into inpainting more than me to clean things up.
>>54271757Good to see folks working on the LoRAs already, I want to get my hands in the 2 doggos
>>54275343Good morning CDB cute food prompts
>>54287899Very cute cheer leading bunny
Yeah animations is rough work, moving frames around, throwing them other programs, needing a base to work off of... with meh results. I think we are getting better tools each month so I'd say just wait a bit longer
>>54289212Good evening La+Anon
>>54289637I see negative weights don't help, as for dynamic prompts setting dynamic variables, I tested it, there isn't a way to call specific tags if a certain prompt is chosen.
You can set a variable at the start, like ${mouth=smile} but importantly you can't set it within a dynamic prompt it's like an illegal action and the entire dynamic prompt setup goes to shit.
For example I tried {happy ${mouth=smile}|sad ${mouth=frown}} which is to say when happy is chosen set the variable "mouth" to be smile, so then at another section in the prompt you can use smile somewhere else. You can't do this so it is limited.