>>4663463A 2.5D fighting game with mechanics and momentum similar to that of Guilty Gear or Skullgirls, with some other random mechanics sprinkled in
>Players have one holo each and fight with them specifically>You have two bars other than your standard HP bar; "Gachikoi" and "Charm">The Gachikoi bar fills up gradually throughout the match regardless of performance, but the Charm bar fills up by performing certain moves and combos>The Gachikoi bar opens up a new set of moves for the Holo to use, based mostly around their mascot or fansThis can be simple stuff like Ina summoning a storm of Takos to fall from the sky and deal chip damage, or more complicated stuff like Deadbeats jumping in the way of attacks to protect Calli
>The Charm bar acts as a traditional frenzy or energy bar, letting the Holo empower her moves, counter an incoming rush, or use her "Encore" (basically a finisher/super move)>Performing moves that generate charm while your gachikoi mascot is active or in use also allows you to gain extra charm, encouraging the player to bring them out whenever the bar is ready to get closer to using an encore or to frequently counter enemy attacksAs for the roster, every current Hololive branch would be included. That being said, what I'd do is make the game free-to-play and use a similar character system as to what Killer Instinct did, making the roster of "free characters" rotate weekly, and allowing players to purchase their oshi, branch or generation of choice to make them permanently avaliable on their account.