>>85435239Since Godot can't handle level streaming (and the code is apparently very complicated that other engines have packages for sale in the asset store at like 90 smackeroos) the plan is to simulate level streaming using a coordinate system that will rebuild each zone based off a seed when you pass a level transition trigger, so essentially each "level" in the surrounding grid is loaded visually, and I'll probably just use fog and or a noisy skybox to simulate distance