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Gamu updato.
Set backs, per the usual. Blender has a really nasty problem when it comes to cyclic dependencies and physics, which I have spent the last week or so trying to figure out how to avoid. I finally figured out a solution, but the issues it is extremely messy, requiring me to divide up the armature into multiple parts, attaching each part as an object to a bone, and then pretending they're connected. (ie, head, torso, each limb, hands, feet, etc). ANIMATING that is a pain in the ass, since I end up with one animation file each. So, back to the drawing board to figure out a way to keep it all in one armature yet still avoiding the cyclic dependency.
On a positive note, the manual control mixing both the procedural physics and directed physics works, so, not too shabby.