>>62770366>Back in the year 1984, based on the overwhelming evidence presented, it was clear that there was no viable market for Video Games.That's absolutely not true. Quite the contrary, if one would look at the revenue generated by video games
>pic relatedthey would easily realize that there is this IMMENSE proven market for consumer video game and that the dominant company of the time (Atari) had just blown their first mover advantage by releasing something that the market did definitely didn't want at that moment.
That is a good parallel for the topic being discussed. Right now the audience CLEARLY wants Hololive-style female vtubers. The size of the live audience shows that, the number of subscribers shows that, the revenue brought by each vtuber shows that.
The only way to make the same blunder as Atari did in 1984 would be to release something so subpar the whole market would reject it, and here is the thing
>even if the market would crash at that point and people would abandon the dominant player, they would just flock to the next contender offering exactly what they wantIn a way that was what happened with Nijisanji in 2019
>Nijisanji had a they had a female cast that was top of the market, with Mito as their spearhead >they lost sight of the prize and the company turned into "manjisanji" overnight>the next contender saw an opening and offered what the market wanted and now it is dominating itThat's your "Atari - Nintendo in the 80s" analogy
>"at this present moment, based on the overwhelming evidence presented, it is clear that currently there is viable market for male vtubers" >is NEVER a guarantee for future events.Of course it isn't. It doesn't mean it is a good strategy to invest into a market that, for the past five years, have yielded very little result