>>53952564I wouldn't go for the billboarded sprites approach, I'm not a great spriter and those are a fair bit of work as you say. I'm much better at modeling than spriting so I think asset-wise stuff like picrel would be achievable, if I make good use of royalty free textures and such. I'm more concerned about level design desu, I have less experience with that.
Nah, I don't mean increasing their resolution of the sprite, just scaling them to be bigger, IE x3.4 instead of x1.7. That's to handle the "pixel size" mismatch issue. For your problem of aspect ratio though, it kinda sounds like you'd be better served by drawing Coco's tail in a 32x128 canvas, or something like that? Is there a technical limitation that forces you to only use square canvases?
>>53952621Ah, that's good. Commissioning stuff can be tricky...