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Patch notes:
-made it so that only very strong hits can bounce you off the ground (walls and ceilings are same as usual)
-raised the knockback threshold for ASDI down floor hugging to force flopping
-raised the knockback threshold for ASDI down floor hugging to keep you grounded
-lowered the knockback threshold for ASDI down floor tech lockout (you will be unable to tech hard hits until ridiculous percents anymore)
-adjusted guaranteed* kill screen to no longer need manual deactivation (*not actually guaranteed, my math is wrong somehow)
-removed Santiago
-fixed platform techs not acquiring the proper platform when done out of ASDI down
-increased the bounce knockback threshold
-undid a previous change that incorrectly shrunk Gura’s hurtboxes to ~0.7x their proper scale, the shark is now more vulnerable
-clowned on the cpu
-got clowned on by the cpu
-re-added the framework for moving platforms
-added this sick border effect during the zoom in for powerful hits