>>87033238>genetic body freak execution skill?most of sports that compete against time/score/weight and not directly with other people, like gymnastics or dead lifting I suppose.
As it's been pointed out, melee is one of such "execution skill" games, and every game has different ratios depending on the execution level. Ultimately it comes down to " how much do you need to know what your opponent is planning to do in order to win".
In a sprint, mostly nothing. In chess, mostly everything.
It all comes down to asking how likely it is that a smarter player with mid execution will defeat a highly skilled one who is retarded.
A man is a lot smarter than a dog, but a dog will always win in a sprint.
https://www.youtube.com/watch?v=ldzXht348d8 >>87033367Not saying that is bad or good, just saying muscular memory is literally the definition of "braindead" , because there is no brain involved.
That also doesnt mean being braindead is a bad thing per se, fighting games are designed to imitate real fights, and most fighting sports are also mostly execution.
However, martial arts are a way for the weak to the defeat the strong, so fighting games should also take that into account, and you can also win without landing a punch by making your opponent fear you. If you want my opinion good fighting games should include a character roster that lets them represent all the ways of fighting in real life: a way (character) for the high executioners to win with raw strength, the muscle/ technical character, a way for strategists to win , the zoners/ the mind, and a way for people who focus on controlling and manipulating emotions to win, the heart/ grapplers- chaos character/s