>>42644737>does Phase connect even need perms? theyre canadian owned iircIn any country signatory of the Berne Convention (pretty much every country but Kosovo, which is still not a country de jure, Somalia, which is the shell of a country, and North Korea) copyright law is the same.
>1) It lasts at very least 50 years after first distribution date (usually more)>2) It does not need registering, merely "fixing it in a permanent media" is enough>3) The owner has a monopoly on the distribution of said work and the exclusive right to give permissions for third parties to use itThere is no distinction between streaming on youtube and showing something on an over the air TV channel in this case and, likewise, no distinction between "indies" and corporate distribution as well.
If you take something covered by copyright you did not produce and broadcast it to the public the copyright owner can take you to court and demand remedy (be it by taking your product down, or by demanding money).
If that happen in the United States (and only if that happen, and only in the United States), you can defend yourself in court in the lawsuit by alleging "fair use" if your use is educational or for purpose of criticism or parody, and if the use is limited to only the portion needed to achieve the goal.
Playing a game with copyright music, copyrighted assets and copyright story from beginning to end, on stream, is not covered by said clauses and would be copyright infringement just the same, no matter if the company is Canadian, American or Japanese (but not Kosovar or Somali).
Now, smart companies usually make a "carve out" in their license and give a blanket permission for individual streamers while not giving the same for corporate ones and, even then, these terms vary with some allowing monetization and others not allowing it.
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