>>29597119For example, I've represented my monstrous autistic spreadsheets as an analogue analytical engine since
Google Sheets couldn't handle my decision tree of IF statements. Weakling. That being said, I'm sure other traders will come up with other justifications, and Golems are as fine as any considering that you have magic in the setting.
>>29597298You son of a bitch, I'm in.>>29597352Call me Triangle, if you want. Some people just call me /nasfaqg/ rep here also.I didn't mean to riff on other threads that they are inaccurate or that the lore is lesser or bad, so I apologize if it came off that way. The point I was trying to make is that if I personally have a choice of making my lore more accurate to a well of content I can tap (which, as you said, is a fairly advantageous position) or make it more accurate to real-world history, I will make it accurate to the thread 100% of the time if there is conflict.
You are dealing with a different issue, which is having to deal with scraps of relevant lore, which are insufficient on its own, so you /build on those/ (as you've denoted with militant fanbases) and fill it in with realism. I think that's perfectly fine and just as good of a worldbuilding method.
The issue is that in /nasfaqg/'s case, a lot of lore has to be forcibly pushed and molded into the setting rather than being built in-setting from prompts as yours; thus, the realism suffers and you get things like fantasy economics to reflect NASFAQ as a stock game.