>>19215014Now now, I didn't say we should ignore balancing, I did however say that we should be a bit more liberal about it, rather than shooting down anything that isn't strictly 100% realistic. I mostly agree with
>>19216561, my disagreement being over where the line is drawn. They want everything to be tied within a fairly real world 50 to 20 years timespan, I think we should be using a looser, more case to case, setting that can bend to accommodate multiple technological aesthetics, similar to the way Zaun/Piltover from League of Legends does.
In all honesty if I was put in charge of singlehandedly creating a resolution, I'd make it so that /Infinity/ has incredibly advanced clockwork tech (with some minor steam powered assistance to keep the Frostpunk reference) rather than full on ICE's. Its more thematically fitting (Kronii is a literal clock) and I honestly think its less egregious than full on ICE's due to clockwork being clunky and in all honesty kinda cartoonish.