>>84990384>>84978804i think using purely rpgmaker is not an option, it just looks really bad, i played another game at some point that would use (i think) koikatsu
obviously cgs are generated / drawn, but for example walking across a pillow would have a render in the background, the character walks along an imaginary tile grid overlayed over the image, i tried, using tiles to portray this looks stupid. while being in a room, a cave, plain exploration between cgs and "tense" moments etc, it's probably not necessary. picrel wouldn't look significantly better if it was modelled instead.
if the engine is unable to "look good "and portray detailed objects and specific scenes its better to use a model probably, thoughts?