>>93111269>enemies programmed to do backflips and dodge on animation flag raise after getting hit by a spell once>many spells dont make staggering enemies easy like melee does>cant do as many tricks like with melee weapons>best usage requires lots of cumbersome flipping through the menu>tons of useless or niche case spells that you cant access on the fly like equipping a weapon>requires investing in a separate stat to be able to cast stronger spells or using a special flask and none of the stats pull double/triple duty like with melee stats>investing in the deepest spells isnt even great or just get dodged or requires cumbersome setup and explorationSTR has already been exposed as the babymode, especially 2h unga bunga