>>72859884Yeah, it's lacking a lot of "satisfying" gameplay elements that help make run of the mill beat 'em ups more enjoyable, but Kay has acknowledged Break was mostly a side exercise in learning how to use the Godot engine that ended in failure because Godot really isn't up to par yet for what they want to do. For what the game is, I think it's definitely better with friends and hopefully online multiplayer will fix that (if they ever get it working). At least they will get more use out of some the assets and ideas that worked here in Cure.