>>27168201I don't think 'cheating' is the right word exactly; rather, interesting mechanical interactions like this are exactly what a game system should have, and you should make the more common in more places, rather than cut them down into yet another form of rock-paper-scissors.
Most contemporary games today, especially competitive and or multiplayer ones, make this mistake, which is a proximal element of why they almost always become more shitty over time.
There's something that's just so indefinably satisfying about having a realization of, "wouldn't X be really strong if combined with Y while doing Z?", and trying it out, and finding it works.
I think a simple but illustrative example of this would be from, back in 2006, the double strike mechanic in WoW classic. If you had say a 5% proc chance, then besides autoattacks and weapon specials applying a chance, the bonus swing itself would also have that same 5% chance to proc. Meaning sometimes, if the stars aligned, you could get two or even three bonus strikes at once. Statistically speaking this did not make a big difference in the long run, but the simple fact that it was possible just felt good and natural and gratifying.