>>7993200alright, quick warning about gen 5: there's not much going on because oh boys its all desert. I was initially just going to put something saying "its desert, not much goes on, the nekkos and Lamy raid a little, the Nekkos lost a bit of land to the Lamy's, the Clownfuckers are the closest thing to a regional power, but they are still fairly isolated" but I decided that was boring, so I drew in some rivers to try and make things more interesting.
First of all, the arable region in the north east of the North East of the People Republic of SHUUDPASNL, the sprout of the Nekko, is likely home to some massive mountains. Its also home to plenty of outgoing currents wings that would allow for easy raiding of the KFP coast, the under world, and the Takodachi Theocracy. If you were paying attention back during the KFPTako Hell war you'd know by now that mountains have a tendency to breed strong fighters. This carrot top will prove to be the birthplace of the world greatest raiders, this worlds Vikings. It will also likely be the sight of the capital, as its where the most able bodied and militaristic people (the ethnicity of the ruling dynasty) will live, as well as it having the boon of being at the head of the countries rivers, letting it project power downstream. The rest of the country, with the exception of the KFP and Republic of Lamy border will be inhabited mainly by frail, easy to oppress irrigation farmers. The ruling class dwelling in the sprout will keep their empire held down largely by river boat. To the east, the Republic of Lamy are ran in a similar way, with the ruling class living at the source of the countries rivers, and projecting their power into the irrigation systems along it, much like the Mesopotamia of our world.
The Lamy and Nekko are bound to fight over any arable land they can find, so the Nekko land on the lamy borders is bound to cause contention. Closer to the Lamy center of power, but downstream from the Nekko capital, the Lamy fight with the advantage of being closer to home, but the Nekko fight with the advantage of having access to the water ways.
The Omaruza are far off and isolated, having relatively plentiful arable land, but no connecting river system to unite the country with. cut off from everyone else, they will get by largely on their own, occasionally trading goods with the Hoshiyomi dwelling in the freezing north.
The Hoshiyomi don't have much arable land due to cold, a novel oddity in this world filled with hot deserts. They likely make a killing selling spruce wood and amber to the Omaruza. The Nekko raiders also likely make a killing selling stolen spruce carvings and amber jewelry to the KFP and Takos.
The Bo-Dan in the south live in an isolated, sweltering set of tropical jungles and savannahs, scattered across the various islands. unsuitable for birthing civilization of its own, and too far away from anything else for them to pick up the institutions of civilization on their own, the Do-Dan remain hunter gatherers, organized as a tribal confederacy, at least until outsiders introduce them to new institutions.