>>56267120No brita’s because there’s waaaaaay too many broken guns and compatibility mod parches that spawn from it, but vehicles I’ll add more of from all around. Looking at renewables for things like sugar for brewing. Will have invisible clothings patch too. Maybe no journal for more tension. there’s no turning down zombies in the long run. They always hit big caps in the end, especially in Louisville. I could introduce a longer starting grace period and lower numbers initially. In current settings Zombies were set to random/random for strength and health, but fast shambers only. I could make it no infections and use a chstomizer to allow most zombies to be shamblers and fast shamblers with the occasional sprinter, and keep their general health medium/low. I was contemplating the special infected mod too but that ones out of commission. I will probably tune some loot rarity like making guns even rarer too. Lemme know more changes you guys might want too