>>80325399The spare crypto? Yeah, that's the idea.
Honestly, money is only half the concern. I've got a bunch of ideas, but they all vary in in scope, timeframe, amenability to audiences, complexity of the art assets.
It's a balance too, trying to figure out how much you might make of a project vs. how much you have to pay for comms vs. how much you want to price your game at.
It's part of the reason I didn't want to monetize Ninisanni even though I put a lot of work into it. Financials are just a pain in the butt, and it's not about the money anyways.