Quoted By:
The way that the stream of petals is controlled in this game reminded me of playing with a kite, a nice, nostalgic feeling. And the windmill stage in it's entirety made me unreasonably emotional.
I really enjoy that he picks games like this one, this is a niche I always wanted someone to fill and the way he experiences them and let's himself be completely immersed is perfect. And the way it makes him talk more about his own feelings is really precious to me. ...And a soft voice too, I don't think I will ever get enough. I wonder if he will play more games from this developer, so far he really enjoyed both of them. I wish I heard about them sooner, they seem exactly like something I would've loved to play but experiencing them together with him is just as good.
Even when the music got out of tune and broken when he said it was still beautiful, that made me feel... things. Another small detail, but I really love it when the devteam does interactive credits, it always makes me feel soft, like these are all the people that had a hand in creating this experience and you get to thank them through interaction with the game, I don't know, something about that...
I'm really exited for Deltarune tomorrow, I hope he likes Noelle...
I love him so much. I hope whatever he's working on is going to turn out satisfactory for him...