>>406598Thanks anon! They seem quite different from what I would want to go for so I'm not terribly worried about them as competition. I'll check them out in more depth to see what I can learn.
For my game I do 3d modelling, programming, visual effects, audio engineering and basically everything so I would hope that's fairly diverse. My game is 3d so I could just have the avatar in the world and interact with the things that changed since the last devlog. Hit something to change it into the new version, or spawn new VFX out of her hands.
>>406808Yeah, just showing things that inspired me and talking about them is fun as well. Worth trying, but I think I'll focus on finding a way to present my creation process for now.
Also, followup question: Are there any low poly vtubers? Like proper ps1-esque pixel-textured anime girls kind of like pic related. I've never seen them but I feel like it'd work well as long as you have enough textures for the facial expressions.