>>66811606Im not really a cloth designer but a web designer. My suggestion is the same i give to everyone new: there are certain hidden rules in design aesthetics, and if you break them you out yourself as an amateur and it doesn't look good.
If you want to produce a quality product without having the experience the only thing you can is copy: shameless copy.
Another thing is that in design what separates amateurs from pros is actually story telling.
A newbie will add things just because he feels like it. A pro will have reasons that border on schizophrenia, see:
https://www.creativebloq.com/news/never-forget-that-utterly-ridiculous-pepsi-logo-design-documentEven if that shit is only a way to delude themselves, let every piece of cloth you make tell a story, elden ring was particular good at it: even the eyes of npcs have a reason to be in a certain color, even if the player is never meant to see said characters
https://www.youtube.com/watch?v=An_YVMvC7C4Let your outift tell a story: why does your character wear that stuff, what does it symbolize?
If you do this with every piece, the design will somehow solve itself. After adding a few pieces, the design will itself demand others to balance itself, or to finish the story they are telling. Working with constrains is actually easier for creativity than total freedom