>>14942580I just read
>all that shit, by (you)let's be real for a second.
You could boost starting liquid 10x 100x it would ultimately not matter. They will still not be able to just rise to the top 100 in a month, two months, half a year, simply due to time in market.
Now let's hyperinflate the market. Divvies won't catch up so there's your long-time-strat broken and that problem solved. So now top 50 still has about 50k coins lying around just inflating in value for free. If it's not viable to buy more of anything, you'd just hold and keep your rank because LOL networth is a fucking meme.
>>14942918that's more a problem of purchase volume potential being as low as it is while overall volumes are only ever going up.
I forgot which problem we're trying to solve here, but we're surely approaching the void in any scenario, really. Players right now don't influence prices at all because the things they can do per cycle indeed just don't matter in the grand scheme. Wow, 5 coins dumped. Or 700 a day. It's nothing. And overall, for what purpose? The prices are hard-reset to adjustment values dayly anyways, how would someone benefit from pushing the price down what, maybe $2000 over the day?
I'm not disrespecting you at all here, I'm just voidpilled enough to say nothing matters much anymore and can't see how little tweaks will remedy that in any way.
Maybe I am too retarded. Look it's 5 in the morning here and I have developed what seems like slight narcolepsy over the last weeks somehow, not even coffee helps. Just write this off as rambling, still love you guys.