>>95529965>Okay? That's not relevant at allyou were the one who brought up photo mode lmao. Also no, you dont have "less angles" because unless your game specifically allows you to look into certain angles like upskirts, the models will turn transparent because the player's intent isnt to examine the model, but to play the game.
>I assume that most of the girls start from a generic anime girl baseyou assume wrong because everyone knows that the generic models that exist in holo, splash party and now santa, have fixed bust and height sizes and are criticized by every fan for being inaccurate or simply subpar. They do exist, but the argument here is that the models that you criticize for taking too long are not the generic ones
I dont have experience, im just not fucking retarded and actually inform myself before speaking.
>they are still in control of the camera and lighting in that scenario. Again, use those pretty little eyes and realize that they look good no matter the angle, the scenario or the lighting without the need to cheat by pulling back the camera or zooming off. The entire point of this discussion isnt "oh they control the angles" but the fact that they barely touch the angles or lighting and it still looks good
>FUCKING WORKED IN A SWEATSHOP GAME THAT WAS BRUTALLY MOCKED BY EVERYONE FOR HOW TERRIBLE IT WAS IN EVERY SINGLE ASPECT, FROM ART TO GAMEPLAY TO PERFORMANCE.Assuming you werent stupid enough to steal a screenshot of one of the shittiest games in this decade, then sure you might have worked...in a terrible game with no quality control that just turned in garbage
>what is your experienceoh i dont work in games, but i inform myself before triying to pretend i know jackshit of what im talking.
Here, another example of good modeling, god knows you need it