>>43424933>but for a normal Stage run or 30 mins run there's almost no reason to make itI've been making it repeatedly in Stage runs to the same positive result so assumed the discourse was explicitly about Endless kek.
Do new waves spawn quicker if you kill existing waves faster? If not I don't really see why it matters; everything comes at you anyway and dies after coming too close, so the only difference maker is the temporary mob waves that zip across the screen in the first 20mins.