>>21029148The actual animation? I just jumped right in, trial and error. I had human movement to mimic in that clip and it was still tough to get something OK looking. Probably something I'd want to get a book for or maybe even try and find a class to take.
Program itself isn't too daunting at all, with some vague general knowledge about how 3D modeling/animation work
(bones/skeletons/joints/movement in xyz coordinates) and some experience with ripping some MMD models into Blender for divegrass - so the interface itself wasn't an issue. Things like keyframes being set for animations "made sense" because of editing video in the past and e.g. mapping keyframes to FX in Premiere - but honestly, if you've editing animations/transitions in bloody PowerPoint you'll be able to pick up on that relatively quickly.
There are resources out there if you want more on the "technical" part of how to use MMD. This website's Raycast tutorials were extremely helpful because setting that shit up is NOT intuitive, even if you have experience, it's a convoluted fuckin plug-in. https://learnmmd.com/how-to-mmd/raycast-effect-tutorials-ray-mmd-effect-in-mikumikudance/Made this goofy face though.