>>93784917To put it in another way. Lets take a hypothetical game like pokemon.
You could take a first principle type approach, where neuro can literally look at the screen and decide where to go step by step. She would still have access to the game data, but would have to choose inputs / small strings of inputs individually. This would be completely awful. It would be akin to goldfish-plays-pokemon and similar gimmick accounts. But neuro would be able to recognize grass tiles, say "I WANT TO BE THE VERY BEST LIKE NO ONE EVER WAS AND TRAIN MY POKEMON IN THESE GRASS TILES HEART" And walk towards the grass tiles.
In the second example, you could set up many points of interest, like gyms and shops, and have set routes betweeen them, or requirements to want to go to them. Neuro could examine these options and vedal could execute them. "Our pokemon are weak, we need to train this caterpie to level 40 to beat misty" and it would also be funny. The content would be better. The game would be completed. The stream would be watchable
But I still prefer the first design philosophy. I always will.
Anyway it seems to be mini hours. Mini won and will handcuff vedal to his own bedframe in the night and milk him until evils birthday.