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I saw a lot of talk about this but I hope to see more companies and viewers take a chance on polishing hidden gems within the Indie sphere. Joining a company is still ideal for those who are struggling to break more than 20+ viewers and there's more benefits having an established fanbase of viewers.
I wasn't known in the vtuber sphere when I first debut and had actually been rejected 3 times for twitch partner. I used to average 10-20 viewers a stream, 30 on a good day. All I mostly did was spam apex and sometimes stream art, barely collabing or interacting with anyone and sometimes taking 2+ months break without telling my fans. At that time, my only skillset was just being good at a FPS game that was really popular.
When I got my first lucky break, it was then I decided to actually apply myself to be more ambitious in content creation. I don't think anyone could predict how far I could go since my career was nonexistent compared to other vtubers that were around at that time in 2020. I was a hidden gem and a gamble since I honestly think I was recruited purely off my skills in shooters as that was a big niche at that time in western vtubing.
There's so many hidden talented streamers that might not be popular or "make it" because they never had the chance or the resources. It's a huge gamble to make to try and polish these gems into diamonds but it's healthy for the growth of talents/new blood in the entertainment sphere.