>>90639391For buckshot, real quick shellnut, the players see how many live rounds and how many blanks there are going into the gun. But they're not told what order they're put in. When it's your turn, you get to shoot yourself or someone else.
>Shoot someone with a live round: they lose health>Shoot someone with a blank: your turn is over.The mechanic comes in the an-heroing.
>Shoot yourself with a live round,:you take damage.>Shoot someone else with a live round: you get another turn.It's all math and probability.
The items are what make the game go absurd. There's the saw which makes the gun do double damage (If it's a live round), the beer that ejects the next shot, handcuffs/jammer that makes someone miss a turn, cigarettes that give you health back, magnifying glass that tells you what the current shell is.
Multiplayer adds a device that changes if the current shell is blank or live, a reverse card that reverses the turn otder, Adrenaline
in my soul something something Cody Rhodes that lets you steal an item, a burner phone that's supposed to tell you what one shell is but is usually wrong.
Last one alive wins.