>>41157678i hope she continues learning pico-8, as far as music capabilities go it has a 4-channel tracker that supports 64 patterns using 64 sounds (also used for your sfx.) she obviously has talent for music and i think she could make some awesome shit in it
the downside to pico-8 is its harsh token and character limits definitely reward what would otherwise be shitty coding practices. not a problem for the tiny games ami is making but with a big enough project you soon find yourself stripping your constants and hard coding as much as you can, refactoring all your code so groups of variables are set in one giant daisy chain of unreadable shit, being extremely picky about what really needs to be in a table (and when to actually reference them vs transferring the value to a local variable,) ripping out excessive comments and/or minifying variable names if you're nearing compressed size/char limits, and a bunch of other stupid shit you wouldn't think about in a less constrictive environment (tho to be fair, this kind of mimics old pre-x86 pc programming (eg C64,) which was probably the point of pico-8 and was equally if not more constrained)
also ami if you happen to be here the spr() function has additonal arguments to specify width and height you can just draw the bucko with spr(1,x,y,2,2) instead of calling spr() 4 times and offsetting its position, just a little thing i saw while scrolling around the vod a bit to check out her code and i remember her saying she had trouble getting it to draw correctly
anyway this post was really spergy sorry i'm just really excited she's learning to program and make games I LOVE AMIYA