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My ENReco season 2 wish list
>Keep the same map, but change certain things to reflect the cataclysmic changes of the season finale
>Add ranged and explosive weaponry, two minecraft staples, back in
>Rotate side quests to prevent a potato salad situation from happening again
>Add NPC fights to the duel arena as an alternate money source
>Add a magic/archery minigame to Scarlet Wand's guild house as an alternate money source
>Add a sorting minigame to Cerulean Cup's guild house as an alternate money source
>Allow plots of land to be bought with coin and have the deeds be exchangeable among players
>Allow building out in the overworld in certain areas
>Expand the overworld outposts to be fortified settlements that include unique merchants and quest boards
>Expand the overworld with caves, hidden loot and boss monsters to reward exploration
>Change monster spawns to not be attached solely to the player
>Add some classic mobs back in, but stained
>Add overhead health bars to everyone
>Make buffs last longer, remove useless ones like haste and add more useful ones like temporary smite or fire aspect
>Add more points of interest, both in the kingdom and on the overworld, to make everything seem less flat
>Introduce more verticality in builds
>More puzzle bosses at the end of dungeons
>Allow guildmates to share resources by letting them delegate which chests can be accessed
>Add a free PVP zone out in the wilderness
>Repurpose old dungeons by either remixing their challenge rating (harder) or adding a time trial leaderboard (easier)
>Let the players level up attributes at their respective guild house
>Buff everyone's revelation or decrease cooldown time