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I made another one since this weekend was super slow for me.
Anyway, Grimmi's an interesting case to me. On the one hand she's got a super clear aesthetic, on the other outside of primarily playing games that fit into that aesthetic she hasn't done much with it in terms of in-depth lore or storytelling, at least from what I've seen as an outsider to her streams.
Thankfully her gimmick is SUPER easy to translate to tabletop mechanics, even if I have some gripes about how one of the classes I used works in my system of choice.