>>22371672Here, let me dig out my notes on observations and player feedback I've been cultivating over the past year.
>Market patterns are routinely "solved" quickly. This is intentional, but players at the higher levels of play become bored quickly because of lack of things to do that they find engaging. There is a huge burst of activity after any given update, but the update's content is quickly wrung of any viability or experimentation from the higher-end playerbase, and the lull returns. Suggested solution: Small but routine trickle of new things for players to waste money on. Hats are a solid contender here, as the effort required to implement new items is largely done thanks to existing infrastructure and community efforts to have new hats/items ready.>Players routinely feel that there is no competition beyond oshiboarding, which has been partially replaced by alternative leaderboards such as the "real oshiboard" and things like the Booba/UNITY awards. While this does not seem like a problem on the surface, it is indicative of a critical flaw: Players are relying on making their own fun with the game, rather than the game itself being fun on its own merits. This is an existential problem and may never go away, but a potential solution would be to incorporate "side objectives" like this into the game proper.>Dead accounts clog up the leaderboard too much. Their positions and shares should go into suspension after a couple of weeks of not trading. Not outright deleted, but a variable that "mutes" the player's position and makes their shares no longer count would go a long way. If possible, make them not count for calculations as well, which leads to:>Shares from deleted accounts still exist. This has a potential long-term impact on inflation and volatility. Shares not owned by a player should be purged.>Information gathering is subpar. The design intent of the game makes it clear that players are meant to do their own reps, but the information presented on the site itself is often unhelpful or outright false. The % changes are a good example of this.>Player engagement easily wanes due to there being minimal risk to position once you're established enough. Trades do matter, but it's significantly harder to make bad trades that will hurt you. Potential solution: Higher risk involvement in the market.>General sentiment of "number too big" from inflation. Possibly no real solution, as the game is not zero-sum and inflation is unavoidable. To certain people that read this and are already revving up their replies: Market Reset in any form is not a solution, it is a stall tactic, no different in application than Operation Bogration.There might be some redundancy there, but hopefully this helps.