>>39862605Hi, Meprep! if it's about the centre's guild economy, here are my ideas
1. each tribal clan/community has their own guild that they use to do business with.
So in the central confederation, these guys are inspired by foreign influences and so far the big three that kept coming to risu (mhm, mori, infinity) have been in some parts decentralized. Ive said that each clan has the freedom to conduct business with whoever they want, foreign or local, without the intervention of the priesthood.
2. cottage economy.
Across the confederation there are farmers, foragers, fishers, miners, artisans, carvers. Each of them will have a role within each clan's respective guilds. each family is functionally a mini-production. a family can focus on foraging, making clothes, cooking food, pressing paper, crafting wands, ie and send the produce to the clan's guild.
3. The confederation need some unifying elements so that each clan behaves properly.
The clergy would own the infratructure, schools and temples so everyone gets basic needs. the guild system should be one of them.
I need help to formalize this system. your idea is great too!
>Set up into guilds focusing on the decentralization of the means of production into the hands of families and small businesses. Sustainability and communal wealth. Laws against monopoly, large business and abuse. "A Society of Artisans" is a common term used to describe the Lusitanian economy.