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Ina Fangame Progress Report:
Looked at previous code and I now regret leaving things to "future me" to figure out. Damn you "past me." I tossed in a few (A FEW) items for testing purposes and now everything's a cluttered mess.
However, I did figure out a level swap. In the vid, I rigged my ESC key to instantly swap levels (Test Level 01 to Test Level 02, one with a mansion, such as it is, and one without).
As you can see, there are some unexpected lighting issues. Some comments on the forums stated it was a SDFGI issue? Some say it's from the ambient occlusion. Not sure, answers have been unreliable. It might be that the object is still in memory and not properly removed from the scene, instead. Making the WorldEnvironment (which is partially responsible for the windows glowing) node local for each level didn't stop the issue.
Future me is going to really hate me since I'm leaving it to him to figure out. Next time I'll work on player controls and add some object interaction (doors, probably).