>>14573540funnily enough if you search for the explanation of Suu Fon Renda or "4 of the same wind thrown in the same round" you find a r*ddit thread not getting it and blaming supersition. The actual reasoning is that it would imply improper tile distribution with none of the players being able to use those winds. The neccessity might also come from Mahjong tile distributions IRL being slightly less random than online play for the sole reason that "shuffling" mahjong tiles as a manual process will not in 100% of the cases break up any called melds or sequences, more likely leading to stuff like Toitsuba. Breaking the walls is another intended method to remedy this.
>>14573651well yeah, fair enough. Do not expect secret techniques making you win the dumbest hands in any condition, you can trust old Akagi calling Pinfu and Tanyao the fundamentals of Mahjong.
>>14573690I think the easiest little occult shit I personally do is keeping the North wind at all costs as long as I can. It is surprisingly handy as a cop-out safe tile in many cases, if you single wait on it few people will expect it and usually you make your yaku a little worse keeping it but if the hand demands it you can still riichi with it as well, usually safely.
Shit like Suji-Traps also work better with advanced players who know what a suji is and who have heard about how to use it (the theory behind it is that if someone waiting has discarded a 4 of a suit, the 7 of that suit is slightly more safe because you can already rule out a 4/7 wait with a 5-6). So you throw out your 4 intentionally to wait for a 7 on 6-8.
The old geezers writing this also know the setting better, in our case it's some zoomies playing mongolian rummycup online but if you think about rough japanese ojisans with implied ties to Yakuza or Drugs preying on bored Salarymen, the way you play, react, think etc. factors wildly into how people will counter you. IRL Jong for instance has some people trying to never sort their hands for the sole reason of preventing others to judge their hands by the position of the discard (i.e. if a number comes from the very right of the hand, you can assume he's playing with tons of numbers and little else), people count how many advances you make by watching out if you discard what you drew or something for your hand (fun fact: mahjong soul lets you do this actually), and ANY reaction to a call or discard will tell stories about you, which is where bluffing comes in as well.
You'd be surprised how important having a good stack of stickers in Jong Soul can be.