>>59210599>>59210663Won't save her from being deleted soon anyways, I have some fundamental issues with this attempt. The topology is all over the place, so the limbs don't bend right when rigged. I just wanted to share the screenshot before I kill the thing.
>>59210749Kek, no worries, I'm doing this to get some 3d gamedev reps in. I need a complex (non-human, more than 4 limbs) model for a code experiment, and I might as well use her model to train my modeling/rigging skills at the same time. I realized that whenever I try to train on my own designs, I end up focusing on design details rather than art execution, it's the same with drawing, so other people's designs are useful here.