>>51154022Yeah, I vaguely recall something like that from where I read about it, where some of the researchers realized building massive monoliths designed to be as unnatural, imposing and scary as possible just creates irresistibly interesting and curiosity-inducing structures.
Maybe it would work on a particularly risk-averse culture, but a more exploratory culture would be interested to look into it?
I put mutated man-eating monsters in mine since it was for an action game, so I guess the slight radiation could be the least of your worries. Or maybe it's chuubanitic waste?