Alright, basic gameplay mechanics seem to work now. I was annoyed at how all the web versions I found had different physics from the original switch version, so I'll be trying to make it as accurate as possible.
On the TODO
>constrain fruit spawning to the top of the jar>randomize fruit spawn>next fruit indicator>fail condition>add a score>graphics>SFX>tweaking physicsI'm taking submissions for holofruits to use as the sprites. I'm already gonna use Coconut and Aqua onyon for some of them.
Might put a WIP version on
itch.io if anyone wanna playtest? Also, not sure how score is calculated in this game.