>>30175037I think that for fictional futuristic guns in a video game they're pretty good. In terms of gameplay there's a wide variety, and guns for all tastes, that "feel good" to use. In terms of design I feel like most of them are coherent with each other, you can imagine that they all exist in the same universe. The fact that there's stuff like the R99/R301/longbow that are part of the same series is a nice touch too. I think most of it comes from the Titanfall origin of Apex, which is a serious world with wars and all. Apex adds a lighter touch to that, with legends that are very diverse (the only person that you would see in a regular army would be Fuse or Bangalore, and even then he's kinda old), and so the guns are a bit more fun, with stuff like the 30-30.
In general it feels better because I think that the devs/designers actually know their stuff. You have the triple take reminds me of the numerous weird weapon design by people trying to increase the hit rate of soldiers, but in general weapons are closer to what we already know, while still being futuristic.
>>30175093I don't think it's a big issue. Melee weapons are already not very serious by their existence. Especially here when it's specialists fighting against other specialists. People don't kill each other with melee weapons in those cases. So it's fine that the melee weapon is here to show some personality. It seems that it's a cane rather than a skin on a crowbar, so there are no questions about the utility as a crowbar. But it also leaves traces on walls like a knife. Considering the technology they have, I can see it being optical camouflage because the user thinks it's fun or something, it fits with the other gun skins.