>>43424057Quite simple actually, it's because it tries to damage and heal at the same time, but stuck with mediocre numbers in both. It comes back to the age old question of why bother healing when you can just kill them first? Obviously if you're aiming for a YAGOO endurance run then this weapon would do it perfectly, preferably being used by Haachama who can increase its damage output or Choco who automatically doubles its heal, but for a normal Stage run or 30 mins run there's almost no reason to make it.
For example here was my Aqua run without any defensive item sans Membership, only pure damage build and she managed to hold out until 32 mins simply by killing the YAGOOs over and over before they had a chance to touch her.