>>53615941Anything can happen but if you want it he reality: 1. The GM/DM has final say 2. People who betray constantly over small things tend to not get invited to future tables, unless it’s a patently evil campaign where it’s expected, because those players make it impossible to run an adventure long term 3. The best DMs and campaigns allow for a cunning player to have personal motivations that trump his party’s. Usually that player and the DM talk in private about it and work behind the scenes, and the smart evil player plays his hand when the timing is perfect. In #2’s case, outside of evil campaigns, nobody really enjoys the feeling outside the novelty of doing it the first time in their babby’s first oneshot. In #3’s case, usually the players aren’t even mad because the player did it so well they think it’s awesome. In many #3 cases, the evil player becomes a BBEG for the follow up campaign and it’s badass. Here’s an example of an epic twist story I wish I had my old stories like the one where a lawful evil gnome successfully corrupted his entire party onto being villains. This one is a LONG read:
https://funnyjunk.com/channel/dungeons-n-drags/The+legend+of+ozzmar/gzmRLtm/And here’s an example story of a top tier evil player:
https://youtu.be/EpoYU8udILs