>>23208428Taxes should stay, you are correct. I don't know how I used to think back then, but I know now that they do wonders for
positive nuance. However, there should be a system in place that helps them to stay consistent with the scaling in this proposed change to the game. For instance, there would be a 45% tax on the maximum buy step, no matter what it is. Similarly, the maximum sale tax of 30% should stay. For example, when buying the max of 200 $50,000 coins per cycle, you will be paying $22,500 in taxes per coin. You would pay the same 45% for every coin at a max of 300, and so on. I think that would work well enough. The 'need' for becoming a NEET is a problem, since I can appreciate that a lot of people who play this game work full time jobs or attend university/college. As for a server-side trader, we can only pray...
You say that it will cause players to burn out, but the same can be observed in the current meta. The methods of play are boring and overly complicated (not complicated in a limiting way, but in an exhausting way), problems which are exacerbated by how many players find the stagnation of their wallets and the leadearboard to be a huge problem. They sit through the same boring thing every day, only to find that it didn't matter much. I would say the short to mid-term satisfaction of gaining AND keeping a leaderboard position after a great day/week of trading is much more effective at keeping players interested than the long-term (insignificant) satisfaction of gaining a couple places on the leaderboard after a month or two. Not to mention, the way you get there is even hopelessly soulless. The current meta of chasing a miniscule rate of appreciation is far more boring than anticipating and chasing the biggest spike of the day/week, something which the proposed meta will bring to the forefront of gameplay. It will be fun, and it will without a doubt bring life to the thread.
>OOOOOOOOOOOOOO>AAAAAAAAAAAAAAAA>HOOOOOOOOOOONK>I MADE IT>I'M FINANCIALLY RUINEDI miss this.
Now for the case of you and PoorChama. Let's assume that Towa spikes by 120% because she had a wonderful concert that everybody loved. With the radical system, Towa will not be moving at 5% per hour. She will be moving at something like 30% per hour, if not more. Compared to now where coins barely move that much in a day, having it move like that in an hour changes everything. PoorChama can sell all 100 coins in that first cycle
(we definitely need to raise starting cash if this goes through), taking full advantage of that 120% spike (before considering the 30% sale tax). Of your 18k stack, you will only be able to sell 600 an hour (14400 a day). To add to that, you will probably only be making profit for the first few hours. While you have made a lot more money than PoorChama, your %profits will have been SO MUCH smaller. Think about it, what do the poor have right now? Prices that remain largely the same throughout the day, prices that benefit the rich. Being able to finish early in a much more volatile system benefits the poor much more than finishing early in the current system.
I agree, testing and deliberation are imperative if something like my proposal is to be considered. I wouldn't want the devs to release this immediately, I'd want them to do a LOT of thinking before action is taken. With that being said, I can't see a better way of 'fixing' the game's largest problem
(largest besides MAYBE music channels, hopefully they do something about that some time soon).
Everything is daijobu, he's been nagging me for food constantly like usual. Old cats are old. Sorry if I made any errors, this was a long post and my brain's a little dead.