>>62418232Ohh, thanks for sharing. I thought you meant the one with her walking between some cars.
That's pretty nice and smooth! Whenever I tried vid2vid, discrepancies like hairfloofs were hard to be added in when using controlnet softedge and others based on edges. Not sure how it managed to add her twintails without the source material having the edge for them.
The only way I found to counter that was making sure the source material is as close to the desired character as possible, which is why I made the vroid model resembling amora.
Looking at the video again I can see ebsynth was most likely used in the process, as some elements are pretty much locked and stretching between frames so that explains the stability.
In any case, I think at least when it comes to animations for games, I'm pretty much set with what I have, except for the hair flicker.