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I was really looking forward to that Mario Wonder stream two weeks ago and while they enjoyed it they didn't seem too impressed by the difficulty at the end, this sentiment was also echoed in It Takes Two.
Isn't this a problem if they plan to branch out to modern games? If you go to mainstream titles they certainly lean to a more accessible side... even stuff like Donkey Kong Country Tropical Freeze that surprisingly leans to a harder side, that's only true if you ignore the OP items that you can buy from the shop or Funky Kong, but still, it has a lot of foolproof so even noobs can finish it if they want to.
Is Fuwamoco made for masochism?