>>59080705Basic SRW rundown:
Okay, this is what the Super Robot Wars Franchise is like.
Essentially, they gather a bunch IPs that share a similar theme and put them into a game while also meshing all the stories from the IPs together.
What this lets them do, with the power of hindsight is to let the events, settings and characters from individual storylines all effect one another and the character writing as well as address plot holes/bad character writing encountered in the source materials. Thus, they making an combined storyline usually building up to an original villain in each game as you fight with a ragtag team of mecha occasionally with an original protagonist with their own mech.
A perfect example of subversion is how you can stop a Colony Drop on Dublin (SRW V) due to the fact that your cast is full of extremely powerful robots that can do so. Or how, in another game (SRW: A Portable) you can recruit Master Asia so he doesn't die and then launch a special attack between him and Domon (
https://youtu.be/Le4yWMCVn8g?t=202)
Or when they completely rewrote Shinn Asuka's character and handled his writing better in every conceivable way (SRW Z).
SHINJI GREW SOME BALLS BECAUSE HE WAS SURROUNDED BY PEOPLE IN HIS SITUATION WHO ENCOURAGED HIM
Not to mention that the attack animations are usually pretty fucking good for the turn based genre of games in their respective eras, and that almost all characters have original voice lines based on the mooks and bosses they are fighting, as well as what characters they are blocking or providing.
LOOK AT THIS AS AN EXAMPLE OF UNIQUE DIALOGUE:
https://www.youtube.com/watch?v=ruu7rnf_Xt0AN EXAMPLE OF GOOD ANIMATION FROM MATERIAL THAT WASN'T ANIMATED ELSEWHERE (MANGA)
https://www.youtube.com/watch?v=i4jHEGYfFpk&t=180si love it.