>>34564151>Tell me, who fronts the cash for production in that case? Who takes the risk of losing money if they don't have a perfect grasp on fanbase size and investment into them?The talents at holo already have to pay and invest for their own projects, why don't just use the same money as an indie for merch?
>And I'd love to see an example of a non-JP indie getting sponserships from buisnesses beyond stupid NordVPN and mobil game ads.Literally just go to any big vtuber on twitch and look at their sponsorships, they also do sponsored games often.
They also have passive sponsorships, can holo have those too or just a one single big stream?